Igre 2013 & 2014

Discussion in 'Igre i konzole' started by Beeblebrox, Jun 1, 2012.

  1. xman

    xman Komšija

    Momci vezano za ove xbox360 kontrolere,gdje bi mogao nabaviti wireless verziju za windowse i po kojoj cijeni?
     
  2. Neo Bahamut Zero

    Neo Bahamut Zero Veteran foruma

    Iskreno bolje je kupiti Xbox One kontroler i čekati da izbace receiver a u međuvremenu koristiti preko usb-a. Ogromna razlika u odnosu na X360 kont.
     
  3. aNaToMiC !

    aNaToMiC ! Overclocker

    Re: Igre 2013 & 2014

    men se cini da sam negdje procitao da ovi xbox one gamepadi nisu kompatibilni sa windowsom(jos) ?
     
  4. Neo Bahamut Zero

    Neo Bahamut Zero Veteran foruma

    Kompatibilni su sa Win7 i 8.1, trenutno samo preko usb-a jer wireless adapter za PC još nije izašao. U svim naslovima se ponaša kao i X360 kontroler bez dodatnog konfigurisanja.
     
  5. aNaToMiC !

    aNaToMiC ! Overclocker

    Re: Igre 2013 & 2014

    pa kome nije bitna daljina gdje ce sjediti/lezati i sl. i usb porta gdje je ustekan gamepad neka svakako ide na wired verziju,jer zna cesto smetati ruci onaj iza dio gamepada gdje stoje baterije..pogotovo prilikom duzeg igranja..
     
  6. Pelikan

    Pelikan Veteran foruma

    Kabal je i onako poprilicno dug.
     
  7. Neo Bahamut Zero

    Neo Bahamut Zero Veteran foruma

    Ne dolazi kabl uz Xbone kontroler, a za X360 je imho predebeo kabl iako jeste dug.
     
  8. Vedo

    Vedo Moderator

  9. Pelikan

    Pelikan Veteran foruma

    Ne izgleda lose uopste ni na 720p, barem na 32"
     
  10. NAILS

    NAILS Moderator

    The Evil Within Locked at 30 FPS on PC

    Ovo je jace: "..but developers will provide users with debug commands that will enable them to change framrate and aspect ratio."

    We're living in the future..

    Citirat cu klarksona:

    "Why not make it 10 then? Or 2?"
     
  11. NAILS

    NAILS Moderator

    Zaista nije humano koliko EA igre imaju bugova i gličeva.





    Moze biti problem samo u jednom, a to je ANT. Program koji koristi BF i fifa za animacije.. i ko zna koliko još igara.
     
    Last edited by a moderator: Aug 2, 2017
  12. dmr

    dmr Veteran foruma

    probo jucer malo Ryse Son of Rome i igra prelijepo izgleda, fakat steta za raspad cytek-a. Jest da je gameplay repetativan, al nema veze fina prica :D
     
  13. Pelikan

    Pelikan Veteran foruma

    Jedna od najdosadniji igara ikad. Imas dvije tipke za QTE i to radis citavu igru...
     
  14. dmr

    dmr Veteran foruma

    Znam al nekako lijep ambijent i grafika :D, kao da gledas animirani film. Eh da je ovakva grafika u novom batmanu ili TR-u ili jos bolje u Prince of Persia, a i gameplay mi nije nista dosadniji od God of War.
     
  15. Pelikan

    Pelikan Veteran foruma

    ............................................................. :lol:
     
  16. dmr

    dmr Veteran foruma

    ha ja :D Malo trcis pa pobij jednu skupinu, pa malo hodas pa pobij drugu, pa malo trcis........ :D
     
  17. NAILS

    NAILS Moderator

    Pojavio se anonimni odgovor ubijevog developera za AC Unity, ako mu ga je vjerovati:

    "I'm happy to enlighten you guys because way too much bullshit about 1080p making a difference is being thrown around. If the game is as pretty and fun as ours will be, who cares? Getting this game to 900p was a BITCH. The game is so huge in terms of rendering that it took months to get it to 720p at 30fps. The game was 9fps 9 months ago. We only achieved 900p at 30fps weeks ago. The PS4 couldn't handle 1080p 30fps for our game, whatever people, or Sony and Microsoft say. Yes, we have a deal with Microsoft, and yes we don't want people fighting over it, but with all the recent concessions from Microsoft, backing out of CPU reservations not once, but twice, you're talking about a 1 or 2 fps difference between the two consoles. So yes, locking the framerate is a conscious decision to keep people bullshiting, but that doesn't seem to have worked in the end. Even if Ubi has deals, the dev team members are proud, and want the best performance out of every console out there. What's hard is not getting the game to render at this point, it's making everything else in the game work at the same level of performance we designed from the start for the graphics. By the amount of content and NPCs in the game, from someone who witnessed optimization for lots of Ubisoft games in the past, this is crazily optimized for such a young generation of consoles. This really is about to define a next gen like no other game before. Mordor has next gen system and gameplay, but not graphics like Unity does. The proof comes in that game being cross gen. Our producer (Vincent) saying we're bound with AI by the CPU is right, but not entirely. Consider this, they started this game so early for next gen, MS and Sony wanted to push graphics first, so that's what we did. I believe 50% of the CPU is dedicated to helping the rendering by processing pre-packaged information, and in our case, much like Unreal 4, baked global illumination lighting. The result is amazing graphically, the depth of field and lighting effects are beyond anything you've seen on the market, and even may surpass Infamous and others. Because of this I think the build is a full 50gigs, filling the bluray to the edge, and nearly half of that is lighting data."
     
  18. nFare

    nFare Overclocker

    Fakat fascinantno izgleda, kakva bi to igretina bila da ima inovativniji i složeniji combat kao Castelvanija npr. ovako je samo kao tech demo.
     
  19. dmr

    dmr Veteran foruma

    meni su inace igre koje se samo oslanjaju na combat dosadne i besmislene, pa tako i castlevania i gow.
     
  20. nFare

    nFare Overclocker

    Ono što fali je par combo poteza jer onako su egzekucije generičke i ne zavise od igrača, kako god vrijedi odigrati jer je cinematic dojam nevjerovatan.