Kakva je ta 9800 sto si uzeo ??? Daj reci malo statistiku, mozel 7000 u 3D marku 2003, meni ova 9700 6500 markova... Koliko se moze overklokirati, ako moze raditi na 435/720 ja cu kupiti dvije ????
ma nemam nista za ati cekam da mi sulu skine omega drivers evo iz PCMark-a, kasnije ce 3DMark Graphics 2890,0 RADEON 9800 PRO (Microsoft Corporation) Driver 6.14.10.6462 Description RADEON 9800 PRO (Microsoft Corporation) Manufacturer ATI Technologies Inc. Total Local Video Memory 128 MB Total Local Texture Memory 128 MB Total AGP Memory 128 MB Driver File ati2dvag.dll Driver Version 6.14.10.6462 Driver Details 8.00.13-040528-014681E-Microsoft Driver Date 3-23-2004 Driver WHQL Certified true Max Texture Width 2048 px Max Texture Height 2048 px Max User Clipping Planes 6 Max Active Hardware Lights 8 Max Texture Blending Stages 8 Fixed Function Textures In Single Pass 8 Vertex Shader Version 2.0 Pixel Shader Version 2.0 Max Vertex Blend Matrices 37 Max Texture Coordinates 8 VGA Memory Clock 297.0 MHz VGA Core Clock 378.0 MHz PCI Name RADEON 9800 PRO (Microsoft Corporation) Vendor ID 0x1002 Device ID 0x4e48 SubSystem ID 0x4e481fd3 Revision ID 0x0000 -------------------------------------------------------------------------------- Texture Formats 32-bit ARGB [8888] 32-bit RGB [888] 16-bit RGB [565] 16-bit RGB [555] 16-bit ARGB [1555] 16-bit ARGB [4444] 8-bit A [8] 8-bit YUV [800] 16-bit AYUV [8800] FourCC [UYVY] FourCC [YUY2] FourCC [DXT1] FourCC [DXT2] FourCC [DXT3] FourCC [DXT4] FourCC [DXT5] Capabilities AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, N Patches, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full-Screen Anti-Aliasing, DXT Compressed Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped Cube Textures, Spherical Mapping, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias inace PCMark 04 je u pitanju
ma tanko je to skroz, memorija na 600 MHz TSOP to nece ici preko 640 MHz nema teorije... onda se ne isplati to uzeti, i dalje cu trazit nesto sa BGA 2.8ns i manje...