Nope. U AC je uvijek bilo, TC 1/8 najjaci pa ide ka slabijem. Isto i za abs Sent from my CLT-L09 using Tapatalk
Stavi TC na 1/8 i udari po gasu. Sad ga stavi na 8/8 i udari po gasu Ovo pricam za Assetto Corsu, ne znam za ACC, al predpostavljam da je isti sistem https://steamcommunity.com/app/244210/discussions/0/3211505894117828746/
Na AC nisam nikad nista koristio osim ponekad ABS, sad sam probao i jeste na 1/8 najjace. Na ACC kako i pise, 1/8 najslabije, 8/8 najjace. Prva krivina 1/8, druga 8/8.. pise dole desno: All n all, nema cejfa igrati simulacije ako se koriste pomagala.
Haj bum probal i ja veceras " All n all, nema cejfa igrati simulacije ako se koriste pomagala." - cejf ne cejf, ta pomagala koriste i u pravom zivotu pro vozaci, pa ako zelis sto vecu simulaciju - upali ih i ti, da budes poput njih, ja tu nemam nista protiv
MEni je zanimljivije kada se borim sa autom. Ako server podrzava neka pomagala, onda cu ih koristiti jer i drugi koriste. Ali sam se vise zabavio sa ovim jednim autom i stazom nego sa cijelom pCARS 2.
ma fizika pCarsa je meni smece tesko, auto nema tezinu, plese, skace, proklizava itd. , daleko je to od simulacije.
Mislim da se to zove, ta "skriptovana" fizika, the pendulum effect. Kada auto kao skriptovano podje da proklizava ili šeta bez nekog smisla a kada hoces da ga ispravis, nista ne pomaze. Fizika je u onim beta pCARS verzijama bila bolja ..sve do v1 izlaska. Probat cu da iskopam neki stari build bas da probam. Npr ovaj:
Tu se slazem, cak sam u starim postovima pisao da mi pCars early access bolje lezi od AC EA. Al onda ga usrase. Fazon je ovaj: svi oni imaju prave izmjerene podatke kako se auto ponasa dok ima gripa. Al kad auto pocne gubit grip tu nema podataka, tu onda nastupaju developeri i njihovo cicanje.
Assetto Corsa Competizione - v0.1.2 Hotfix - fixed T13 track competence problems with automatic gears - hotstint is starting at the Hotlap position, fixes timing and exploits - hotstint will now allow the last lap to be completed - fixed hotstint timing issue - fixed stability control option and corresponding over-corrections - using stability control laptimes will add a laptime penalty in the online leaderboards - minor tweaks for audio voices usage
U srijedu je update: Released Car: Bentley Continental GT3 Released Track: Misano World Circuit Features: Super Pole, VR Support, Basic Pit-Stop Rating System: Performance Rating, Safety Rating
Novi pač Early Access Release 3 34,99 €* Available from: Nov. 14th 2018 Released Cars: BMW M6 GT3 Released Tracks: Circuit de Paul Ricard Features: Endurance 3/6h, Multiplayer (Basic), Pit-Stop Rating System: Behavioural data analysis
Changelog v 0.3.4 - Optimised netcode to prevent certain spikes, causing high pings for all clients - Fixed Chat Widget timestamp overflow and timezone - Lowered Chat position - Fixed nameplate visibility - Fixed possible memory leak for long replay recording - Increased FOV and slightly increased maximum distance of the mirrors - Improved AI line at start straight to avoid incidents with cars exiting pitlane - Paul Ricard asphalt grip fine tuning - Fixed BMW M6 automatic clutch not holding idle at 2nd or higher gear - Improved (more permissive) Paul Ricard track limits at T2, T5 and outside of T11
Changelog v 0.3.5 - Fixed setting the wrong Audio driver in some cases - Removed start sequence for the first player in the server - Fixed auto pitlimiter spam when gear was not allowed - Fixed wrong fuel amount during AI pitstops - Fixed lack of correct driver head motion in Bentley Continental GT3 - Changed local account data handling, improved delays caused by backend updates/restarts - Using Steam check to prevent unusable online profiles - Fixed issues causing Track Medals earned and laps posted to the Event Leaderboards not being saved - Fixed missing endurance kit joining a server - Fixed skidmarks when car is drifting - Fixed wrong tyre wear influence to rolling resistance - Reworked timetable logic - Added combined laptimes to the timetable - Fixed wrong car update during pitstop after replay - Fixed wrong car camera target after disconnection or coming back from replay - Fixed highlights not recording after a session restart - Fixed cars not removed when Multiplayer server connection is lost - Fixed possible server issue on linux emulators - Optimized account data storage/synchronization - Added Night + Rain preferences in Multiplayer server selection - Activated Night, Rain, Latency and Target Driver Count rankings in MP server selection - Added search box to MP server selection - Increased amount MP servers displayed - Reduced MP server bandwidth usage - Removed leaderboard/server list response delay - Standing widget: visual hint about disconnect state - Multiplayer chat keeps messages after opening the pause menu - Improved backend server efficiency on session/menu changes
Dec. 12th 2018 Released Cars: Ferrari 488 GT3 Released Tracks: Hungaroring Features: Spectator Mode Rating System: Driver Category, Overall Rating
Igra ima bug sa AA kad igras na TVu, evo fixa: okay, i finally got my solution. Again, it was so terrible blurry to me, i actually refunded it, just to buy it again today I got a setup on my TV. And windows 10 did always scale windows, icons,and fonts bigger, to let you see them better on a distance. Somehow this scaling interrupted with die AA ingame, i couldn't read anything on the car's dashboard. As i started it today on my normal Monitor it looked way sharper, but on my TV it was still blurry. So i changed the automatic windows scaling to 100% and now its super sharp.