NBA 2K12

Discussion in 'Igre i konzole' started by MadbaLL, Aug 18, 2010.

  1. Vedo

    Vedo Moderator

    Re: NBA 2K11

    evo finalne verzije NBA Elite 11, kazu da je ovaj video i jedan od razloga sto je igra otkazana / odgodjena, znaci radi se o finalnoj verziji igre, nije neka beta:

    [youtube]http://www.youtube.com/watch?v=FLPGDyE5pEE#t=2m15s[/youtube]

    Ja oplakah na 2:59 pa nadalje :smt005

    [​IMG]
     
  2. Esh

    Esh HWB

    Re: NBA 2K11

    Ja sam jedino razocaran sto se sada mora cekati na NBA Jam izdanje... Bas sam bio nagodan da to odigram. Inace, da lova nije jedini pokretacki faktor, svi znamo da bi bi vecina sportskih igara bila na zadovoljavajucem nivou kada bi iste izlazile barem svako dvije godine.
     
  3. Vedo

    Vedo Moderator

    Re: NBA 2K11

    NBA Jam pobra strasne ocjene na Wii konzoli, a jedva cekam da je zaigram na X360 u HDu! "Remix Tour" koji je trebao biti Wii ekskluziva bit ce i u PS3/X360 verzijama al valjda kao DLC, doduse, vec je ugradjen u igru, platite, dobijete unlock file od 15 kb i imate i njeg :)
     
  4. Esh

    Esh HWB

  5. MadbaLL

    MadbaLL Overclocker

    Re: NBA 2K11

    igrica prosto razvaljuje.
     
  6. miguel67

    miguel67 Novi član

    Re: NBA 2K11

    Slažem se potpuno. Evo nakon par dana igranja i desetak odigranih utakmica, mogu samo reći uoooou.
    Igra je fenomenalna, samo kad se privikneš na kontrole.
    Evo opet mojih par utisaka.
    Igru treba početi na ruki nivou da bi se dobio osjećaj za kontrole, dajte sebi vremena da se priviknete i skontate fazone. Ne bitno hoćete li razvaljivat protivnika, nivoe treba prelaziti jedan po jedan.
    Još jedno zapažanje, kroz menije se puno lakše kretat mišem nego gejmpedom.
    I ne mogu da ne spomenem kako su fantastično odradili igrača utikamice, ono na kraju tekme. Da staneš i gledaš. A igrao sam sve nba igre od 1997 do danas.
     
  7. Esh

    Esh HWB

    Re: NBA 2K11

    Je li jos neko osim Bice Bolje uzeo original pa da igramo?
     
  8. MadbaLL

    MadbaLL Overclocker

    Re: NBA 2K11

    ja najviše igram sa ovim classic timovima. uz njih sam i zavolio nba. sjajan potez 2k sportsa.
     
  9. Zlatan

    Zlatan Komšija

    Re: NBA 2K11

    Enise, kakva su iskustva igranja 2k 11 online?
    thnx in advance
     
  10. BiceBolje

    BiceBolje Overclocker

    Re: NBA 2K11

    Može se igrati, ali je to daleko od nivoa koji bi trebao biti.

    Izgleda da je riješen problem diskonektovanja, ali ostaje glupost da se detalji i grafika smanje na online, bez obzira kakve su postavke kod mene ili kod protivnika. Grafika izgleda kao iz 2000 kada se igra online, ali je što se tiče fps-a i pinga dobra, ako naletiš na dobrog, bitno je benčmark odraditi. Manjka ljudi trenutno, teško se nalaze protivnici, samo je od 1000 do 2000 ljudi online, a u lobiju ne više od 10...

    Ko je još uzeo? Da osnujemo HWB ligu. Ili nešto.
     
  11. Esh

    Esh HWB

    Re: NBA 2K11

    Uzeo sam ja, samo jos nisam imao prilike da igram. Vidim interesovanje kao i prosle godine, ti, Zlaja, ja... sta je s ostalima?
     
  12. Esh

    Esh HWB

  13. MadbaLL

    MadbaLL Overclocker

    Re: NBA 2K11

    NBA 2K11 Patch Details & Dates

    The official patch for NBA 2K11 (v1.2) is now available for Xbox 360 and Playstation 3 users. You should be prompted to download the update automatically when you start the game, so long as your console is connected to the Internet.

    A date for the PC patch is yet to be revealed, however the post on the official Facebook page suggests it will be available within the next couple of weeks.

    "Hi all,
    Below you will find notes for the upcoming NBA 2K11 v1.2 patch update. As you can see, we have worked hard to take fan feedback and make the "greatest sports game of this generation" (IGN) that much better. The update is slated to hit PlayStation 3, XBOX 360, and PC platforms over the next couple weeks. I will be updating this note as we secure official release dates for each platform (we may have an update on one platform very shortly) so please be on the lookout for these additions. Feel free to leave your feedback in the comments below and we'll do our best to answer them as quickly as possible. Thank you!"

    - Ronnie2K

    GENERAL GAME FEATURES
    - Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). It addresses the My Player freeze issue that some of you have run into: http://www.2ksports.com/forums/showthread.php?t=272363.

    - Fixed a hang on startup (when the game went to load files) that would happen when the user had a large number of saved files on the hard drive/storage device.

    - The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.

    - The ‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ Achievements/Trophies should now properly unlock once the necessary conditions are met.

    - Long socks should no longer appear visually corrupted during gameplay.

    - Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.

    - The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file after the patch is released so the system can bring the file up-to-date.

    GAMEPLAY
    - Improved Shot Stick shot release timing and consistency across offline and online games.

    - Fixed a rare hang that would occur when intentionally fouling the inbounder.

    - Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.

    - Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.

    - Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.

    - The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.

    - Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.

    - Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.

    - Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.

    - Queued pass/shot commands are now deleted when a fumbled catch occurs.

    - Improvements have been made to the directional passing system with the end result being more accurate pass targeting.

    - Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.

    - Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.

    - Queuing a fake pass command when catching the ball will no longer result in a touch pass.

    - Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.

    - Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.

    - Users are no longer able to call a timeout when they are bobbling the ball.

    - Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.

    - Players boxing out their opponent should no longer be called for Over the Back fouls.

    - Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.

    - Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.

    - AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.

    - Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.

    - On the ‘Casual’ game style only, defenders are now slightly slower to react on passes, thus limiting the number of pass deflections.

    PRESENTATION
    - Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.

    - When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.

    - Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.

    - The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.

    - Users are now able to button through lengthy substitution overlays and get right back to gameplay.

    - Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.

    - Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.

    ONLINE
    - Voice Chat improvements have been made to eliminate/reduce the amount of background static that can be heard in Team-Up/Pick-Up games.

    - Users are no longer able to substitute in injured/fouled out players during Crew games.

    - Opponents can no longer see Pick and Roll and Play Calling icons during online games.

    - Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.

    ASSOCIATION
    - Addressed a hang that would occur in the transition between the 1st and 2nd quarters in the weeks leading up to the All-Star break.

    - Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.

    - Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.

    - Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).

    - Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.

    - Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.

    - Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).

    - Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.

    - Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.

    - Addressed an issue where Potential values weren’t being properly updated in the player progression system.

    - Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).

    - Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).

    - Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).

    - Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.

    - Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.

    - Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).

    MY PLAYER
    (A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)

    - Addressed a hang that would sometimes occur when completing a game during the NBA time period.

    - The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.

    - The Rookie of the Year Milestone should now properly unlock when the conditions are met.

    - Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.

    - PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.

    **ADDITION from Ronnie: Getting the question a lot about whether My Player's that froze before can be salvaged. The answer is in most cases, yes. As long as the data isn't corrupt. Do not quote me but many of you will be able to pick up and play your old My Player like nothing ever happened. Happy gaming!
     
  14. tarankula

    tarankula Aktivista

    Re: NBA 2K11

    znal ko kako ugasit opciju da mogu beskonačno dribling radit,ja uradim 1 pa 2 dribling i pocmem treci ono neki zastoj i lopta na drugu stranu,šit :(((
     
  15. suppa_FMB

    suppa_FMB Komšija

    Re: NBA 2K11

    Evo i ja nabavio nba2k11 za Xbox, nisam igro kosarke od live2001. :) Ne mogu da prestanem igrat jednostavno, ne pamtim kada me je neka igra ovako zarazila, jos cu RROD dobit. :)
     
  16. donjapa

    donjapa Overclocker

    Re: NBA 2K11

    Da li je online igranje limitirano posjedovanjem orginala?

    Licno sam clan jedne ekipe od 30tak igraca koji nemaju orginal ali igramo online. Stovise igramo sa ''manager ekipama'' koje smo virtuelno draftali (Salary Cap -> 50m).

    Sa 90% igraca konekcija odlicna, desi se tu i tamo da pukne ali admini resetiraju rezultat a razlika se pamti za sljedecu utakmicu. NBA site je omogucio za svoje igrace tabele tako da je sve lijepo odradjeno.

    Bacite pogled:

    http://community.2ksports.com/community ... m?l=692930
     
  17. chenta

    chenta Aktivista

    Re: NBA 2K11

    ja mogu igrati online sa starim profilom iz 2k10 ali je loše, skroz zeznuta grafika mrsavi igraci sa majmunskim facama znaci ocajno je, i obicno bude samo 2-5 igraca online, zanima me je li kod ostalih tako a i ovi sa originalom imaju li ikakvih problema...?
     
  18. MadbaLL

    MadbaLL Overclocker

    Re: NBA 2K11

    konačno!

    NBA 2K11 PC Patch Coming Friday

    Ronnie has posted an update on the status of the official patch for the PC version of NBA 2K11, confirming that it is ready at long last and will be out this coming Friday at approximately 11 AM PST. Further release notes will be available shortly after the patch goes live.

    "Hey guys,
    The PC patch is ready for release and will be at approximately 11 AM PST on Friday morning. We're hoping we got as many DD's as we could, next year we're hoping for a process that makes that step easier.

    Unfortunately we couldn't completely get around the bug above for the disk version of the game but an easy workaround was discovered. Most of you have probably set the language to English but those who haven't MAY have to reinstall the game in English to get the patch. Please do so if you run into any difficulty.

    Lastly, I will be releasing notes Friday morning shortly after the patch goes live. Thank you!

    Ronnie"
     
  19. Esh

    Esh HWB

    Re: NBA 2K11

    Je li nagovijesteno rjesavanje problema sa grafickim detaljima u multiplayeru?
     
  20. MadbaLL

    MadbaLL Overclocker

    Re: NBA 2K11

    patch je izašao. download na: http://2ksports.com/downloads/new

    release notes:

    GENERAL
    - Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.).

    - The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.

    - Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.

    - The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file so the system can bring the file up-to-date.


    GAMEPLAY
    - Improved Shot Stick shot release timing and consistency across offline and online games.

    - Fixed a rare hang that would occur when intentionally fouling the inbounder.

    - Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.

    - Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.

    - Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.

    - The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.

    - Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.

    - Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.

    - Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.

    - Queued pass/shot commands are now deleted when a fumbled catch occurs.

    - Improvements have been made to the directional passing system with the end result being more accurate pass targeting.

    - Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.

    - Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.

    - Queuing a fake pass command when catching the ball will no longer result in a touch pass.

    - Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.

    - Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.

    - Users are no longer able to call a timeout when they are bobbling the ball.

    - Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.

    - Players boxing out their opponent should no longer be called for Over the Back fouls.

    - Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.

    - Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.

    - AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.

    - Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.

    - On the ‘Casual’ game style, defenders are now slower to react on passes, thus limiting the number of pass deflections.


    PRESENTATION
    - Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.

    - When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.

    - Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.

    - The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.

    - Users are now able to button through lengthy substitution overlays and get right back to gameplay.

    - Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.

    - Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.


    ONLINE
    - Users are no longer able to substitute in injured/fouled out players during Crew games.

    - Opponents can no longer see Pick and Roll and Play Calling icons during online games.

    - Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.

    - Corrected a disconnect issue that would sometimes occur during Unranked head-to-head games.

    - Offline Timeout and Substitution settings are now preserved during Online play.



    ASSOCIATION
    - Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.

    - Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.

    - Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).

    - Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.

    - Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.

    - Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).

    - Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.

    - Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.

    - Addressed an issue where Potential values weren’t being properly updated in the player progression system.

    - Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).

    - Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).

    - Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).

    - Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.

    - Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.

    - Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).



    MY PLAYER
    (A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)

    - Addressed a hang that would sometimes occur when completing a game during the NBA time period.

    - The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.

    - The Rookie of the Year Milestone should now properly unlock when the conditions are met.

    - Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.

    - PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.